Architectural Station Concept – Environment
This environment was part of a TFM project for a group of architecture students. I was given basic 2D floor plans in AutoCAD. From there, I handled the full 3D buildout in Blender—raising walls, shaping volumes, and giving form to their concept. The goal was clear: turn flat technical drawings into a realistic architectural visualization. I focused on lighting, materials, and camera composition to bring the space to life. Every angle was designed to feel grounded in reality—like a station you could actually walk through.